Put Them to Sleep Pokémon that are asleep or frozen are easier to capture than those that are poisoned, paralyzed or burned. There is no easy way to freeze wild Pokémon, so you'll probably want to focus on the dream state. The most reliable way to inflict sleep is with sports movement. Paralysis is better mathematically, sleep is better because it gives you a 2-fold multiplier, while paralysis only gives you a 1.5-fold multiplier.
It is better to paralyze it, since although it has a lower capture rate than putting Pokémon to sleep, the Pokémon is not able to recover from Paralysis (unless it has a statue healing move). However, the opposing Pokémon could wake up from sleep at any time, so it's not as good as paralysis. Pokémon that suffer a status effect (e.g. sleep, paralysis, poison) are easier to catch.
Sleep is the best state to use and has a greater effect than paralysis, burn or poison. Paralysis and sleep are recommended instead of Burn and Poison, as the latter can cause Pokémon to faint. You can also increase your chances of catching the Pokémon with a well-timed and delivered launch. If your Poké Ball falls within that colored circle, your chances of capturing the Pokémon will increase.
This increase in probability peaks when the circle is at its smallest point. You'll have to use the best poker balls, reduce the HP of your target Pokémon as much as possible, and use status effects like Sleep or Paralyze. Sometimes, using special Pokeballs such as net balls or twilight balls will make it easier to catch certain Pokémon, but in my experience, it's all about HP and status effects. Based on their results, The Silph Road found that when it landed as a good pitch or a big pitch, Curveballs improved the chances of catching over normal launches.
Nothing is provided in the API to get a click-through bonus. In addition, as soon as you throw the ball, the game determines what will happen. Quick Ball has a capture rate of five on the first turn of a battle, allowing it to catch most non-legendary Pokémon before they even have a chance to attack. For comparison, an Ultra Ball has a capture rate of two.
If you're going to use a Master Ball, just throw it in the first corner and you'll catch Zacian or Zamazenta. For those looking to work to catch it and save the Master Ball, make sure you bring someone who can inflict Paralysis or Sleep on the Pokémon. Eternatus has a 100 percent catch rate, so don't worry about the quality of the ball. Everything you have will do the job.
Now you've done it Eternatus is in your possession. When you encounter legendary Pokémon or anything else, it can cost more than 20 Ultra Balls or more to get a catch. At the baseline, legendary items have an incredibly low base capture rate of only 3%. This means that if you throw a ball and it hits with zero bonus, you will only catch it with 3 out of 100 balls, and usually you won't get much more than 10 per try.
To catch the Pokémon with a higher capture rate, you can use a back stroke to inflict Paralyzed status. Lovely Kiss and Sleep Powder are tied for the second most accurate position, and should be considered very seriously for the Pokémon that learn them. Pokémon that are asleep or frozen are easier to capture than those that are poisoned, paralyzed, or burned. As soon as you can try to catch her after exhausting all her health, you can throw any kind of Poké Ball and it will automatically catch her.
Paralysis can help catch a Pokémon, but it's not very useful if the target Pokémon type is Ghost, Electric, or Water. Paralysis is often used to block difficult enemies and is often used as a side effect of electric-type movements. In addition, they don't move much when they sleep, so you have to stay out of their line of sight and not make noise. .